
In Little Nightmares 3, you accompany Low (slingshot) and Alone (tool) through four dark chapters. This guide shows you all the collectibles & locations for the 100% completion – without spoilers, with clear landmarks and practical routes.
100% made easy: preparation & systematics
After the first run through of Little Nightmares 3 you unlock the chapter select. This allows you to repeat each chapter individually and catch up on missing collectibles – nothing in the game can be missed permanently. All items already found remain saved, even if you restart the sections.
The locations are identical in the solo and co-op versions. In co-op mode, certain actions such as lever pulls, doors or platform mechanisms can be performed slightly faster, while the AI partner character reacts with a delay of 1-2 seconds in the solo game. Progress remains fully synchronized in both modes.
For an efficient 100% route, we recommend the following collection sequence per area: first the Dolls, then optional Lady statues, Crows and Nomes, and finally the Ghosts, if they appear in the chapter. In this way, you use natural routes, reduce backtracking and maintain the flow of the game.
There are a total of 58 collectibles in Little Nightmares III: 25 Dolls, 11 Crows, 6 Nomes, 10 Lady Statues and 6 Ghosts. The integrated progress counter in the menu shows you at all times how many objects have already been discovered per chapter – ideal for planning your route and 100% completion.
Chapter 1 – Necropolis (Machine City)
Setting: living alcoves, workshops, deep shafts. In this chapter you will find all 11 Crows and the first 5 Dolls (no Nomes/Lady/Ghosts here).
All locations in order
- Doll 1 & Crow 1: After the first ladder in the start building – Doll on the Ground, Crow at the top right of the room.
- Crow 2: Directly in the next area on a statue – watch your line of sight, approach slowly.
- Crow 3-5: Room with the raven/key script – shoot the story-related raven; two more crows are in the top right corner.
- Crow 6: After the first chute passage at the “Baby” – shoot the crow on the ledge before the downward drop.
- Doll 2: After the first game of hide and seek with the “baby” – open the crumbling wall at the bottom left, room behind it.
- Doll 3: Large fan room after the beetle fight – up the stairs next to the fan, Doll on the gallery.
- Crow 7-10: Area with statues after the fall into the cave – four crows distributed on pedestals.
- Doll 4: After grabbing the “baby” you fall into a dark area – on the left through an opening into the side chamber.
- Crow 11: Next “baby” zone – crow on the edge; if missed before, last chance for crow success here.
- Doll 5: Alley just before the end of the chapter (the bell is carried) – at the left end on the Ground.
Tip: Use noise windows (machines), move crouched at edges. The Crows react to speed – pre-adjust with the slingshot.
Chapter 2 – Candy Factory
Setting: assembly lines, supervisors, backdrop walls. Here you only collect Dolls 6-10.
- Doll 6: Library/escape from the old woman – after the ladder turn left instead of right into the alcove.
- Doll 7: Sector with two fuses for the elevator – at the left fuse path in the first room at the back right on the Ground.
- Doll 8: Short outdoor passage afterwards – instead of going down, go up and through a window into the next room.
- Doll 9: Surveillance room with the old woman – after she leaves, drop downstairs and turn left into the next room.
- Doll 10: After the confrontation with the old woman – at the end of the corridor on the table on the left.
Tip: Backstage corridors are often hidden behind glass/deco panels – the edges of the textures reveal secret openings.
Chapter 3 – Carnevale (funfair & backstage)
Setting: Hall of Mirrors, stall alleys, traverse systems. All 6 Nomes, Dolls 11-20 and Lady Statues 1-10 are located here.
Nomes (all 6) & early Dolls
- Doll 11 & Nome 1: Early corridor – destroy the right glass wall, Doll in the room; then press the safety catch and “hug” the Nome in front of the stove.
- Nome 2: Area with large sculpture/generator – behind the ladder on the left.
- Nome 3: After switching on the power – next to the right lever, same area section.
- Doll 12: Up by the sculpture – not through the door, but up the crates, into the ventilation shaft to the next room.
- Doll 13: After climbing shelf (bottles/chain) – right through a wall opening into the next room.
- Nome 4: Back in the dark corridor – lower left wall opening (chair as landmark).
- Nome 5: In the dark corridor, room with button – shoot the button, Nome dashes out.
- Doll 14: In the same area further inside – on the Ground behind boxes.
- Nome 6: Counter room with piano – Nome next to the piano; then run over the keys several times (opens secret room).
- Doll 15: Secret room behind the piano – accessible after the key trigger.
Lady statues (1-10) & late dolls
- Doll 16: After kiln/platform – back into the kiln room, over the planks to the opening on the other side.
- Doll 17: After the two marionettes & the crawl space – up the wooden paneling on the left.
- Lady statue 1: After the carriage – go backwards under the carriage (instead of climbing up).
- Lady statue 2: Combat area with two puppets – at the back right on the Ground.
- Lady statue 3: Tent with “man in the box” – out into the open on the left.
- Lady statue 4: In front of machine with pressure plate – do not enter statue on plate; destroy by throwing/shooting.
- Doll 18: After the fence gap at the well – fall into the vent pit, out to the right; Doll in the next chamber.
- Lady statue 5: From the Doll 18 area up the wall – statue at the back left.
- Lady statue 6: After story mirror – outside on the right, then down the stairs (under the staircase).
- Lady statue 7: After the elevator into the dark corridor – first door on the right.
- Lady statue 8: After the escape from man & hand puppet – up from the denture basin, top left.
- Doll 19: Then over a wooden plank – instead of further down on the right, down the ladder into a vent shaft.
- Doll 20: After the two steam passages – the light at the bottom right marks the opening to the last doll in this chapter.
- Lady statue 9: Lift partner via chandelier – room with bottle table, statue in the middle.
- Lady statue 10: After the scene with hand puppet & elevator – right at the end, last statue.
Tip: Always collect just before pursuits , then trigger. Several dolls/statues lie directly in front of set pieces.
Chapter 4 – The Institute (Clinic & Exams)
Setting: Long lines of sight, test chambers, observers. Here you can find all 6 Ghosts and the last 5 Dolls.
Ghosts (1-6) & Dolls (21-25)
- Ghost 1: Chapter start in front of the building – in front of the entrance to the camera, behind a small staircase on the wall (hard to see).
- Doll 21: Immediately after entering – before the compulsory board (wooden plank) turn left into the door, in the second room on the Ground.
- Ghost 2: After the plant/partner help over the gap – at the back right in the hallway.
- Ghost 3: After escaping from the blind man & the gong – through the cleared opening on the left, Ghost on the bench.
- Doll 22 (Special): After the “world change” doll – throw the doll through a window on a seesaw; then run towards the camera, right into the room, doll appears only with special doll in inventory.
- Doll 23: After door with safety catch – push trolley into the room, climb up the machine, doll on top.
- Ghost 4: After the chase through the hand – in the next room at the top left (turn down briefly before the stairs).
- Doll 24 & Ghost 5: Section with side trapdoor – Doll in the next room; Ghost appears on the way back (flickering corner).
- Doll 25 & Ghost 6 (Final): After the elevator a wooden plank & opening on the right – key from crate, Doll in the next room; back over the plank, open door on the left with key: Ghost in front of the bed (last echo entry).
Note: Six ghosts in this chapter count towards the Echo trophy. If the counter is stuck, reload Chapter 4 in Select and get the last two Echoes in one go.
Short checklist (summary)
| Chapter | Dolls | Crows | Nomes | Lady statues | Ghosts |
|---|---|---|---|---|---|
| 1 – Necropolis | 1-5 | 1-11 | – | – | – |
| 2 – Candy Factory | 6-10 | – | – | – | – |
| 3 – Carnevale | 11-20 | – | 1-6 | 1-10 | – |
| 4 – The Institute | 21-25 | – | – | – | 1-6 |
FAQ: Frequently asked questions
Are collectibles missable?
No. You can catch up on all items at any time using the chapter select. Items that have already been found are saved permanently, even when restarting or at checkpoints.
How long does 100% take?
Around 8-10 hours, depending on your style of play. The first run takes around 5-7 hours, after which you can collect missing objects.
Do destroyed lady statues count?
Yes, the game registers both picking up and smashing as “found”. It is important to stand in the trigger area so that the progress counts correctly.
Solo or co-op – are there differences?
The locations are identical. Lever and team actions are quicker in co-op, solo the AI partner character takes slightly longer.
What happens if the meter hangs?
Reload the affected chapter via Select and collect the last objects in one run. The progress will then synchronize correctly.
With calmness and a clear view, you will find every hidden detail in Little Nightmares 3. Follow clear routes, watch out for off-path niches and use the environment to your advantage. In this way, you can enjoy the full atmosphere of the game – without any frustration, but with maximum excitement.
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